![]() ![]() For fans of narrative puzzles, created in the spirit of challenging, old-school adventure games. VirtuaVerse is a challenging old-school cyberpunk point click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery. What about "what to say at the door": well, it's not Nathan making the questions, he just answer them. VirtuaVerse - Official Trailer PS Games World Follow The cyberpunk, point-and-click adventure VirtuaVerse sees its PlayStation premiere on October 28th, 2021. There's one more meanwhile scene in the game but it doesn't include issues like that Trailer / VirtuaVerseVirtuaVerse - Official TrailerVirtuaVerse est une aventure cyberpunk en pointnclick sur PC développé par le studio indépendant Theta D. He get asked the badge and the tattoo of which he discussed with the tattoo guy before and he simply answer What about "what to say at the door": well, it's not Nathan making the questions, he just answer them. Also more lore is provided by the QR codes and the stories about different groups talking with the writer outside Here’s the trailer: About VirtuaVerse In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. if that didn't happen it's becuase of a bug that was skipping that bit of dialogue after the first time you talked with him but it was solved already in the 1.06 if i remember correctly. ![]() ![]() Launch date announcement trailer springs to life from. He also explain what's the badge for and what's the tattoo fore. Cyberpunk point-and-click pixel art adventure available now for download on Steam and GOG. VirtuaVerse - Official Trailer MASTER BOOT RECORD 51.9K subscribers Subscribe 439 9K views 4 years ago A cyberpunk point & click adventure by Theta Division. Maybe less.Īnyway, the tattoo guy explains extensively why he is doing the tattoo and why you need to get one to talk with the AVR writers. Bear in mind you aren't even at 20% of the game. The complexity of the project required to set priorities otherwise we would have never finished it. Yes would have been more polished but to script that would have involved a lot of stuff codewise and could have potentially introduced bugs and required days of testing. ![]()
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